Growing Season: Clockwork Acorn’s Next Chapter
After a hiatus, Clockwork Acorn is back with a new look, some exciting game projects, and plans for the future.
After a hiatus, Clockwork Acorn is back with a new look, some exciting game projects, and plans for the future.
We’re looking for a seasoned developer to take the lead on finishing off the last parts of porting Jetstream to mobile.
We are looking for a rework of our brand and website.
We are looking for a South African game artist to join our new growing team.
There are many ways to build a game development studio, and at Clockwork Acorn we have our own take on how to do this. As part of our vision, we want to help build, grow and maintain the local South
We’re happy to announce that we’re working on Terra Nil with the lovely folks over at Free Lives! We’ve just started this journey, but we’re excited about working on such an amazing game. Stay tuned for new Terra Nil updates
Tips for preparing and applying for a job in the South African game development industry.
We are looking for a game design intern to join the team on a part-time basis.
We’re looking to work with an artist on our exciting new game projects.
Hello everyone, It’s been awhile since we posted anything here. We’re sorry for the silence, but it has been a bit of a tumultuous time to say the least. Good news first! We’re super excited to announce that Monsters and
Or at least we will be. Way back in 2014 we spent a couple of months working on some game prototypes and Monsters and Medicine, getting to grips with the whole indie game dev thing. After just less than a
Tuesday saw the launch of Monsters and Medicine to the Humble Store. In addition, Humble featured the game on their front page, which was really cool to see. We look forward to seeing how the game does and hearing from
So we’ve got two big pieces of news to announce today. First off, we’re proud to say that our first full game, Monsters and Medicine, will be launching on the Humble store on the 7th of October. In addition, we’ve
We’re halfway through September already. How weird is that? We’ve been busy with all kinds of things. Francois and Hilgard just came back from Johannesburg, where they spent time at the A MAZE festival hanging out with all kinds of
August has been a big month for us. We’ve been very busy in a lot of places and we’ve had some exciting progress on the game development and business fronts. We’ll definitely be doing these monthly round-ups in the future
Over the past weekend we took part in Ludum Dare 30, an international game development sprint that takes place a couple of times a year. Each Ludum Dare has two distinct parts, namely an individual 48-hour competition, and a more
We just quickly wanted to let you know that one of prototypes, Unseen, is currently part of a sound design challenge over on the MakeGamesSA forums. We’ve opened up our sound system quite a bit for the game, so it’s
Over the past few months we have been prototyping like crazy, putting a lot of our game ideas out on the internet in order to get feedback on them from all of you. Thank you for all of the feedback
Our new prototype of the week, currently codenamed Morpheus, is another interesting mechanical experiment on our part. We wanted to see if it would be possible to automatically generate interesting special abilities and spells for characters in action games. So
We’ve got another prototype for you guys to try out today. We’re code naming it Vulcan for now and it involves a determined square swinging around with a ninja rope, smashing evil circles to bits with his trusty battleaxe. Yeah…
Welcome to our website! If you pay attention you might have noticed that things look a bit different around here. Francois has been hard at work over the last couple of days improving the website. I admit that when he
So we’re breaking our pattern this week, instead of a brand new prototype we’re bringing you updates to the two of our previous prototypes, Caelum and Unseen. We spent a lot of time in the last week updating them and
This week’s prototype is Caelum, part of an idea that has been mulling over in our heads for a long time. This is our first public prototype and contains a mere smidgin of the features we’ve thought of for this.
It’s been a couple of weeks since we started prototyping again. Those of you who follow us on twitter and facebook will have seen that we’ve been putting out a new prototype every week in the recent past. All in
In the past couple of weeks we’ve been finishing up development on Monsters and Medicine, which is now close to being complete. We’re glad to be finishing up our first project and excited for the ones that lie ahead. Although
It’s been a while since our last update, and we’re happy to report that a new build is now up. With the addition of the Mac build, the game is now officially available on all three major desktop operating systems.
I’ve always wanted to make games. When I realised (roughly) what you need to do to make games, I was completely convinced that I’d make my own engine for each game, and that everything would be perfect. Soon after, I
Hello everyone, It’s been a couple of weeks since our last public build. The good news is that we’re very close to being done with the game. We’ve been hard at work finalising the UI/graphical overhaul, adding levels, animation, music
Last week we started the process of incorporating some art into our game and giving the game a little bit of theme. So from now onwards, instead of healing nondescript circles you will be healing little monsters in your hospital.
We are proud to present, for your consideration, the latest build of our hospital building game. This version introduced a couple of new room types, a larger variety of patients and an actual level set. In addition we also tweaked
Today we’re launching our second public build for our hospital building game. The debut for the game, along with a primer on our company can be read at our first blog post. Our focus for the last week of development
Back in the dawn of time, in mid-2010, I, like many of my peers faced a choice: namely what to do after I had gotten my university degree. Like so many of those same peers I felt inadequately prepared to
So, we’ve been working full-time for the past while and a new website with a blog is called for. Stay tuned for new and exciting games, coming to a device near you soon.